Welcome to the Silverwing's Lair




Update: Runtime Choice

As promised, I tried to experiment with various runtimes for our new engine. The archive contains:

  • A source code for implementation of a pathfinding algorithm in C, Lua and Pawn
  • A compiled amx executable from Pawn code (32-bit cell size)
  • A compiled Windows executable from C code (Mingw-64-10.0.0 …

Ping - 2025.52 - Happy New Year! (Again already?)

Hello and Happy New Year and Merry Christmas to everyone!

A Dragon and the Tower

A successful 1.1 release with Esperanto translation and Windows 95, 98, ME and 2000 support.

We have also opened all the scripts we used for packaging A Dragon and the Tower.

I would really …

So We Want to Write a Game Engine - Part 1 - Setting Expectations

As for any big project, the first thing to do when writing a game engine is to set the requirements. This will define the general direction of work and will guide all further decisions.

Right from the start we define compatibility and portability as the highest priorities for our project …